Skyrat-tg
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Smooth the alcohol impairment curve because a bottle of vodka should last more than 5 minutes
About The Pull Request
I wrote the current alcohol impairment edit and while it sucks less than TG, still kind of sucks. This adjusts the impairment curve for alcohol consumption, removing the usage of volume in the calculations.
Why It's Good For The Game
Removing the volume component will create more predictable curves for getting intoxicated, less of the same drink getting you completely smashed vs. doing nothing at all depending if you drink it all at once or over the span of a couple minutes.
Proof Of Testing
Mirror PR. Merged: https://github.com/Bubberstation/Bubberstation/pull/1115 Test merged: https://github.com/NovaSector/NovaSector/pull/1793
Changelog
:cl: LT3 balance: Rebalanced alcohol intoxication effects. A unit of alcohol will now produce the same intoxication regardless if you chug it all at once or sip it over a few minutes /:cl: