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Bump AssetsTools.NET from 2.0.9 to 2.0.12
Bumps AssetsTools.NET from 2.0.9 to 2.0.12.
Release notes
Sourced from AssetsTools.NET's releases.
AssetsTools Update 20 (2.0.11)
This is a quick fix for bundle repacking and version selecting.
This will be the last update before the 2.1 rewrite. People have made it clear that even with the helper classes, developing with AssetsTools.NET is harder than it should be. There's no reason to keep compatibility with the original AssetsTools library at this point, so I'll try to make everything a lot cleaner in 2.1. More on this later.
This update contains a lot of bug fixes, version updates, performance improvements (memory and speed), and some new texture formats. Thanks to arcusmaximus for a lot of these changes.
Additionally, the
classdata.tpk
file has been dumped with TypeTreeDumper, so it no longer has the BY-NC-SA license. There's another issue and that's the flawed format of theclassdata.tpk
compression loads every file at startup. Since the dump generates almost every version of Unity since the beginning, startup memory can go up to 700mb. The defaultclassdata.tpk
provided will give you the most recent dumps of every minor version of unity. However, if it doesn't work for you (which is highly possible), backupclassdata.tpk
and renameclassdata_large.tpk
toclassdata.tpk
.If you have questions or find a bug, feel free to make an issue or join the discord for help.
AssetsTools Update 19 (2.0.10)
This will be the last update before the 2.1 rewrite. People have made it clear that even with the helper classes, developing with AssetsTools.NET is harder than it should be. There's no reason to keep compatibility with the original AssetsTools library at this point, so I'll try to make everything a lot cleaner in 2.1. More on this later.
This update contains a lot of bug fixes, version updates, performance improvements (memory and speed), and some new texture formats. Thanks to arcusmaximus for a lot of these changes.
Additionally, the
classdata.tpk
file has been dumped with TypeTreeDumper, so it no longer has the BY-NC-SA license. There's another issue and that's the flawed format of theclassdata.tpk
compression loads every file at startup. Since the dump generates almost every version of Unity since the beginning, startup memory can go up to 700mb. The defaultclassdata.tpk
provided will give you the most recent dumps of every minor version of unity. However, if it doesn't work for you (which is highly possible), backupclassdata.tpk
and renameclassdata_large.tpk
toclassdata.tpk
.If you have questions or find a bug, feel free to make an issue or join the discord for help.
Edit: I've just been made aware that large bundles aren't writing correctly right now. Will make a patch soon.
AssetsTools Update 18 (2.0.10)
Temporary new release. Get this if you want the latest updates but don't want to build the project.
AssetsTools Update 17 (2.0.8)
Added write support for replacers (mainly for emip in uabea) Misc helper functions Bug fixes
AssetsView will also now load dependencies for MonoBehaviours if you chose not to load dependencies initially.
Anyway, this update is mainly for uabea so you most likely won't need to update from the previous version otherwise.
AssetsTools Update 16 (2.0.7)
New features/changes: Bundle pack support from skatinglasagna to compress bundles in LZMA or LZ4 Better bundle support in AssetsManager Unloading support in AssetsManager
Less interesting changes: .net core/standard supported now Lot's of other bug fixes involving bundles and writing Some better docs around bundles
Things coming soon/in the works that didn't make it to this release: Converting classdata from tpks into c# classes to keep from needing to use an extra tpk file Blank assets file/bundle creation Unity 4 support
... (truncated)
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A newer version of AssetsTools.NET exists, but since this PR has been edited by someone other than Dependabot I haven't updated it. You'll get a PR for the updated version as normal once this PR is merged.