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(Hopefully) not to hard to implement QoL features

Open Vricken opened this issue 10 months ago • 1 comments

Describe the new feature.

Some hopefully not to hard to implement QoL features that could help bridge the gap between 1.8 and 1.20 mods.

Garden/Farming

  • [ ] Border around infested plots when holding a vacuum
  • [ ] Cost of the items to buy for visitors
  • [ ] Approximate value of the copper earned by visitors using copper to bazar sellable items calculation
  • [ ] Highlight pest after having used the vacuum ability (no idea if it is allowed)
  • [ ] Anita shop best value for medal

Crystal hollows/Dwarven mines

  • [x] Simple static waypoints for the entrances and exits to the nucleus
  • [ ] Tracker for forge items + a simple notification to collect them when on a different island

Dungeons

  • [x] Show wither door outline at fairy room
  • [ ] Map improvements
    • [ ] Player head instead of cursor
    • [ ] Overlay with player name on the players on the map when holding a spirit leap
  • [ ] Coloured background for items picked in the dungeon to salvage

End

  • [x] Highlight ender node

Spider’s den

  • [ ] Timer for broadmother spawn

Slayers

  • [ ] Drop tracker
  • [x] Highlight slayer minibosses

Storage

  • [ ] Way to search in all enderchest pages and backpacks at the same time (probably though a cached list of the items and their corresponding page)

Misc

  • [x] Essence shop upgrade cost in coins if bought from bazar
  • [ ] Better warp menu

I would code these myself if I had any idea how. I did my best at looking at other suggestions and not duplicating requests. Also sry if there are mistakes but english is not my first language

Images

No response

Vricken avatar Apr 02 '24 21:04 Vricken

For waypoints see https://modrinth.com/mod/skyblockmod.

kevinthegreat1 avatar Apr 03 '24 01:04 kevinthegreat1