LibretroUnityFE
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NETPLAY
I would like to develop a netplay, I can already use a WebRTC framework, via websocket or http, I'm thinking of doing it later either via netcode or mirror networking or photon engine, but that's the least, but first I need to see how to link the control and multipap manually and then in any of the options link the controller number for each play, first I would like to do offline and then see the options via savestation or screen capture or camera mirroring, and can even do the same with nintendo 64, psp, ps2 or even nintendo wii, something you don't have in retroarch.