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Operation Effects
Suggestion
Add effects that act as operations, for example:
EffMultiply -> multiply %~number% by %number%
EffDivide -> divide %~number% by %number%
EffExponent -> raise %~number% to [the] (power|exponent) [of] %number% (or something better)
Why?
We can easily use add and remove due to the ChangeModes within EffChange
So I believe adding these effects would be much nicer rather than doing set {_int} to {_int} * 2
Other
No response
Agreement
- [x] I have read the guidelines above and affirm I am following them with this suggestion.
or can all be in one class, like EffOperations