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Operation Effects

Open Absolutionism opened this issue 8 months ago • 1 comments

Suggestion

Add effects that act as operations, for example: EffMultiply -> multiply %~number% by %number% EffDivide -> divide %~number% by %number% EffExponent -> raise %~number% to [the] (power|exponent) [of] %number% (or something better)

Why?

We can easily use add and remove due to the ChangeModes within EffChange So I believe adding these effects would be much nicer rather than doing set {_int} to {_int} * 2

Other

No response

Agreement

  • [x] I have read the guidelines above and affirm I am following them with this suggestion.

Absolutionism avatar Apr 01 '25 06:04 Absolutionism

or can all be in one class, like EffOperations

Absolutionism avatar Apr 01 '25 06:04 Absolutionism