Equippable components
Description
This PR aims to add support for the upcoming Equippable Components to Skript. Allowing users to modify the components of an item and create new equippable components with features such as: Dispensable, Damageable, Swappable, allowed entities, equip sound, and many more.
This will be marked as draft due to Equippable Components being ApiStatus.Experimental at this time. Open to any syntax changes.
Target Minecraft Versions: any Requirements: none Related Issues: none
Can you explain the reasoning behind making the equippable component a new type? Why not just have all the syntaxes act on items, like you already have them doing?
Can you explain the reasoning behind making the equippable component a new type? Why not just have all the syntaxes act on items, like you already have them doing?
I believe having this new type will be beneficial for storing template equippable components. I personally feel it to be more intuitive