HL_DD_5e_Colab
HL_DD_5e_Colab copied to clipboard
Custom file for Monk unarmored movement and Tasha's ranger variant Roving
I noticed that the saved monk character didn't have the correct value for movement with Roving so I did a little digging. All of a sudden I was not seeing a +5 to movement. Did see the movement speed to swim and climb. After working on it I modified Monk unarmored movement to be truespeed. It is a valid landspeed and it does go away on wearing armor. I also modified Roving to be truespeed and now the skills matches the truespeed and bonus speed.
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
hero.child[Speed].field[tSpeed].value += field[abValue].value]]></eval>
<eval phase="PostLevel" priority="10000"><![CDATA[
if (field[xAllLev].value >= 18) then
field[abValue].value += 30
elseif (field[xAllLev].value >= 14) then
field[abValue].value += 25
elseif (field[xAllLev].value >= 10) then
field[abValue].value += 20
elseif (field[xAllLev].value >= 6) then
field[abValue].value += 15
elseif (field[xAllLev].value >= 2) then
field[abValue].value += 10
endif
if (field[xAllLev].value >= 9) then
field[abSumm].text = "You can move along vertical surfaces and across liquids."
endif]]></eval>
</thing>
var myspeed as number
myspeed = hero.child[Speed].field[tSpeed].value + 5
hero.child[Speed].field[tSpeed].value = myspeed
hero.child[xClimb].field[abValue].value = myspeed + hero.child[Speed].field[Bonus].value
hero.child[xSwim].field[abValue].value = myspeed + hero.child[Speed].field[Bonus].value]]></eval>
</thing>