Skeletonxf
Skeletonxf
You may have more luck asking for help on the snap Github page https://github.com/diddlesnaps/starruler2
Hi sure The main block of code I'm having issues with is https://github.com/Skeletonxf/easy-ml/blob/77c54c795fc4b0d37b9e15eeba37e6053cc811f8/tests/bayesian_regression.rs When I update textplots from 0.5.2 to 0.5.3 in my Cargo.toml and recompile, I get a number...
I've fixed my dependency to `textplots = "=0.5.2"` until this is resolved or I find a better work around.
You may also be interested in https://github.com/Skeletonxf/star-ruler-2-mod-ce/commit/a1d04dd6f8b9302b68743d8bd860a1dd6610b1f8 These three might have only happened because of how I messed with config settings for the invasion map Skeletonxf/star-ruler-2-mod-ce@60f549e Skeletonxf/star-ruler-2-mod-ce@4f59115 Skeletonxf/star-ruler-2-mod-ce@c07d00e This one...
> Unlike CE, very little in RS still depends on the combat timer, and I am reluctant to encourage artillery much further. That makes sense. I do think vision granting...
I tried to reproduce this as well on my Linux laptop and I cannot reproduce - I get the correct behavior in the second screenshot without modifying the highdpi to...
It would seem this is a Mac specific flag in Love anyway so it will not be reproducible elsewhere. https://love2d.org/wiki/love.window.getDPIScale
I think another concern is that you cannot cache the DPI scale as it might be changed while the application is running. I think multiplying by `love.graphics.getDPIScale()` everywhere would be...
A const generic struct can be used as a partial workaround if you can express the 'literal' with min const generics https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=da7e2027b942882165fc4e781a94d290 It took me quite a bit of playing...
Switching to paparazzi instead of shot mostly resolves the screenshot test failure issues (paparazzi will still fail if there is no UI _under_ the popup so alert dialogs have to...