Gergely Brautigam
Gergely Brautigam
/kind feature **Describe the solution you'd like** The PR for the NLB implementation is getting super big, so I'm extracting and writing an E2E test for it. Related to this...
**Describe the bug** OSX Version: v4.40.5 ``` cat test.yaml test: this: cool ➜ yq -i '.test.this = "bla: bla\ntwice: bla"' test.yaml ➜ cat test.yaml test: this: |- bla: bla twice:...
## Problem Statement What is the problem you're trying to solve? ## Related Issue Fixes https://github.com/external-secrets/external-secrets/issues/3354 ## Proposed Changes How do you like to solve the issue and why? ##...
Right now this is a single player thing. Implementing a multiplayer edition requires this to handle multiple streams of output somehow gracefully.
The json file has the providing structure. It's possible to generate a lot of monsters with random names and properties choosing random items. Which also could be random generated.
Implement logging level for future front-end. If I don't want logging, have the ability to define levels of display. exp.: ./goprogressquestion -l info | debug
Right now the monsters abilities are calculated based on some of the players values. A better system is a challenge rating system.
## Problem Statement Namespace was missing from path construction. Turns out the actual code is a small fix but the test code was heavily involved. ## Related Issue Fixes https://github.com/external-secrets/external-secrets/issues/3216...
It would be nice to have the outcome of the run nicely in the comment once it finished. Further, right now, `/ok-to-test sha=asdfsaf` actually ignores the SHA part and just...
## Description Right now, it's difficult to track what functionality is supported by which provider. We do this by doing something like this: ```go // PushSecret pushes a kubernetes secret...