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new: natural capes
Adds a feature/fix? to the way capes are rendered, fixed/changed these following: Cape is not attached to the player when sneaking Cape rotates weirdly at higher speeds and when spinning Cape "bounces" up when sneaking and flying at the same time Default looks like: https://streamable.com/u6fofy With the feature on: https://streamable.com/u03vt6 (Apologies for the weird video ration 😓 )
I tried this out and it works for the most part but the cape sometimes flaps upwards unrealistically for a split second if your speed is too high, like if you use a launchpad or something. The cape also goes inside my body whilst sneaking.
NOTE: This is with the slim model, it might be different for the other model.
That is one issue with even the vanilla, I'll try to fix it later, it has to do with the changing of position fast.
Currently the issue with weird movement of the cape at high speeds is really being a hassle, so gonna fix with the others.
FYI: The issue with the too high of speed has not been fixed because its something built into Minecraft and would require a overhaul of the complete thing. (the entityLivingBaseIn.chasingPos and entityLivingBaseIn.prevChasingPos jumps value when it gets too high/fast)
I tried this out and it works for the most part but the cape sometimes flaps upwards unrealistically for a split second if your speed is too high, like if you use a launchpad or something. The cape also goes inside my body whilst sneaking.
Should be fixed just now (also with teleporting) Description I change so its more descriptive Other issues should all be resolved as of now unless something new comes up...
Note: I've approved based off of what I've seen at a glance, some of dj's complaints are still unresolved since it breaks compat with other things.
Hmm okay, I split the code into individual instead of combine based on DJ's complaints, that should have less issues with compatibility issues also did one for Optifine, unless there is a major one I missed?
Try it out with essential emotes. You still call renderCape
manually then ci.cancel()
, this isn't compatible with other mods that modify cape rendering. Also, this fails to build for 1.12.2.
Okay I changed it so its compatible, removed the cancel part and fixed 1.12 part.