ALS-Refactored
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Modifying anim sequence in Sequencer breaks leg positioning
I prefer to use Level Sequencer for creating and updating animations. Typically much faster workflow vs Casc or Blender.
Repro:
- take any of the standard anim sequences which ship with this project,
- open them in Level Sequencer,
- bake to control rig,
- export as a new anim sequence (without making any actual modifications to the animation),
- and then swap out the original with the newly exported anim,
Even if all of the curves and the like are identical, this workflow, for some reason, seems to negatively interact with the ALS system and the legs position seems to fallback to the base locomotion pose.
Modifying the animation in the anim sequence view (additive overlays) does not cause any issues.
Anyone else run into this? Any ideas how to work around this issue and still use Level Sequencer?