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Access Violation - Changing camera animation mode.

Open insideitall89 opened this issue 1 year ago • 0 comments

Description: Changing the camera animation mode to anything but 'use animation blueprint' then trying to change it back to 'use animation blueprint' throws an access violation.

Repro:

  1. Open BAlsCharacter blueprint
  2. Select Camera
  3. in details panel under animation; change animation mode to 'use custom'
  4. change animation mode to 'use animation blueprint'

Work around: Place actor in level, change animation mode on placed actor and then 'apply instanced changes to blueprint'

Stack trace:

`LoginId:02c6add04c952fd1be652fa92145e980 EpicAccountId:f01e3dcfe04b4fefbb4b3e61a99d415c

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000016a

UnrealEditor_Engine UnrealEditor_ALSCamera!UAlsCameraAnimationInstance::NativeInitializeAnimation() [F:\UE5Projects\Survival\Plugins\ALS-Refactored-4.13\Source\ALSCamera\Private\AlsCameraAnimationInstance.cpp:17] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll`

insideitall89 avatar Jun 15 '24 10:06 insideitall89