FlutterRadioPlayer
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Radio continues where it was paused instead of reinitializing a stream as an actual radio would do
Even tried forking the repo to change the invoke method of pause() to stop() so playOrPause() becomes playOrStop()
Im having the same issue. When it comes to live broadcasts its should simply stop without detaching itself, so when resumed it would start the stream at "live" current time. I havent tested it, but does thius also means it keeps buffering the stream when paused? If thats the case that would also result in a big storage if paused for a long time.
Has been updated to v2. Please check the master branch