Sisah2

Results 31 comments of Sisah2

Currently ram is big problem in openmw on android, textures taking too much of it (i expect they are converted to uncompresed format) enabling this extension where available with fallback...

That would be awesome. Not sure about mali, but xclipse support those angle extensions and snapdragon 8gen2 (not sure about older) have regular GL_EXT_texture_compression_s3tc_srgb and GL_EXT_texture_compression_s3tc.

Actually just revert this check here and dxt textures get loaded. https://github.com/Sisah2/gl4es/blob/b32fcfd2a379c508209a8d16567a56de3883b1df/src/gl/texture_compressed.c#L208 But without mipmaps, i guess it would need to resize those compressed data and upload them manually (or...

Ended up with this, it work but use small hack in osg to tell gl4es at which point to generate mipmaps (if(level == bound->max_level)) mostly work, but there were few...

Can gl4es use this extension when available? https://registry.khronos.org/OpenGL/extensions/EXT/EXT_depth_clamp.txt

There is still issue with enabling extensions with #extension something : enable in custom shaders

For example this code dont compile, but if i enabled this extension in shadwrconv itself it just work #version 120 #extension GL_EXT_shader_non_constant_global_initializers : enable float a = 2.0; float b...

Now if i do just this i get crash while starting game https://github.com/Sisah2/gl4es/commit/18f957d9d15909b6060c749e0099bee344b4651c (also changed GetLine to gl4es_getLine) Dont understand why :( ptitSeb any idea? There will be also issue...

Maybe its samsung game services that mess it up? does it happen also with debug build from here? https://github.com/xyzz/openmw-android/actions/runs/1041634996

I think it alwais happened, at least on my note 8,9,10. Worst it is when using bow, on borderless phone accidentaly touching lower right corner result in shooting to ground...