Problems migrating game from 3.5 to 4.2
All my game is made with this addon and I have so many shapes. In the proccess of migrate my game I have to delete the addon and back to install it but now show many errors similar to this: E 0:00:00:0524 _parse_ext_resource: res://prefabs/GUI/main.tscn:49 - Parse Error: [ext_resource] referenced non-existent resource at: res://addons/rmsmartshape/assets/GUI_Theme.tres <C++ Source> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource().
This is another erro: E 0:00:01:0713 start.gd:26 @ _on_Button_pressed(): Compressed texture file is corrupt (Bad header). <C++ Error> Method/function failed. Returning: ERR_FILE_CORRUPT <C++ Source> scene/resources/compressed_texture.cpp:46 @ _load_data() <Stack Trace> start.gd:26 @ _on_Button_pressed().
So I copie the file GUI_Theme.tres from old version but still there are many errors
There is a lot of work involved in porting a large project from 3.x to 4.x. It took me several days for my project. I think we could use more context. Can you provide a log file?
CLARIFICATION: SmartShape2D itself shouldn't cause breaking issues, as long as you replace it with the supported version. The only issue I encountered is that repeating textures needs to be enabled on the node itself or using CanvasTexture.
This is strange, because I had no smart shape related problems while porting my project. I also don't know why your scenes have a reference to the smart shape gui theme, as this should only be used by the plugin itself.
Do your scenes load fine otherwise or are the shapes broken?
@brehiner Is this still relevant?
Closing this because of inactivity and likely not being an SS2D issue. If the issue persists, let us know and we can reopen.