SirBofu
SirBofu
This should be possible without a new complevel and without causing demo desyncs. You would just have to make it a toggleable option ("Use Improved Hit Detection," initialized to No)...
I don't think it'd be a bad idea to have a new complevel with this as a standard, but that's also probably a much more complicated solution than what people...
Gah, @kraflab , I wish I'd seen your comment before opening a feature request in the DSDA project. That being said, > For one thing, players and mappers testing in...
> And unfortunately, fixing the blockmap bug alone will not truly solve the problem. Respectfully, autoaim quirks and melee weirdness are much less intrusive, and the former can already be...
That makes sense. I wonder if it would be feasible to also check if the player has visibility of a sector that neighbors the sector the Thing is in as...
I was able to piece something together that I think could work for this, but the code could probably use some cleaning. As it turns out, you can accomplish this...
That visited part isn't necessary (and in fact doesn't do anything). I'm still ironing out things on my end, but right now, it looks like things can get rendered multiple...
I'll do some testing with this implementation over my vacation the next several days. It definitely has promise.
It's also very possible that the performance drain of storing each thing (or even a reference to each thing) far outweighs the performance hit from possibly projecting the same sprite...
Have adjusted issue title to reflect where the param is stored.