Connector
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crash with C2ME
Mod Name
C2ME
Mod Homepage
https://www.curseforge.com/minecraft/mc-mods/c2me-fabric
Describe the bug
crash at start
Steps to reproduce
- start
- wait a little
- see ...
Logs
https://pastebin.com/RAAvGS3Q
Additional context
It's not a normal crash and it look like it's C2ME with make something wrong
It doesn’t work out of box. Requires changes to config in order to work.
what I need to change ?
what I need to change ?
read the last 7-8 lines of your debug.log after your game crashes. it’ll tell you what mixin is failing. after that, go into c2me.toml and change the corresponding mixin values from “default” to false
OH one last thing - C2MEs results varies system to system. I have a AMD cpu, and my friend has Intel. We both used the same config in my modpack. Creating a world for me; no issues but, my friend's client crashed when they tried to create theirs. It's odd and not entirely Sinytra's fault. The mod C2ME is still in it's experimental stages, I would recommend shelving it for now or use Fastload mod
ok
Testing with Connector beta 28 along with Connector Extras causes this crash on startup instead, where the issue appears to be caused by Mixin Extras somewhow.
can confirm thats happening
Getting this crash with:
- c2me-fabric-mc1.20.1-0.2.0+alpha.11.5
- Connector-1.0.0-beta.41+1.20.1
- fabric-api-0.92.0+1.11.5+1.20.1
Config:
- noTickViewDistance off
- threadedWorldGen on, without this the mod isn't actually very useful
made an issue in the c2me repository a while back https://github.com/RelativityMC/C2ME-fabric/issues/257
I tried adding compatibility but I got very little support in the Sinytra Connector Discord so I'm still stuck