Simon

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> what variables are usable for the buttons? guid? session? etc https://github.com/Simyon264/space-station-14/blob/bwoink-system-refactor/Content.Shared%2FAdministration%2FManagers%2FBwoink%2FFeatures%2FActionRow.cs#L39

For https://github.com/space-wizards/space-station-14/pull/41455 I helped Fildrance make them toolshed. One of the arguments requires filtering based on a previously given argument. ```cs [CommandImplementation("create_node_at_depth")] public void CreateNodeAtDepth( [CommandArgument] Entity artifact, [CommandArgument(typeof(XenoEffectParser))] ProtoId...

This is for the sake of autocomplete. Right now I could replace it with a Entity command argument without a custom parser. This would then however show all entities of...

> In the PR, your `TryParse` implementation totally uses this too, though? Well yes, because it makes sense. TryParse uses the same logic to verify, TryAutocomplete uses it to show...

I haven't actually thought about that, good catch. But in any case, I would still want advise on how else you would achieve this behavior. For autocomplete that is.

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