Einstein-Engines
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Bug with metadata component
some errors happen with metadata component. Idk how to reproduce this, just happens when playing.
2024-09-22T23:05:15.8887159+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 49685!
at Content.Shared.Weapons.Ranged.Components.TargetedProjectileComponent.TargetedProjectileComponent_AutoNetworkSystem.OnGetState(EntityUid uid, TargetedProjectileComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/TargetedProjectileComponent_CompNetwork.g.cs:line 31
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
2024-09-22T23:05:50.7320680+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 193194!
at Content.Shared.Buckle.Components.BuckleComponent.BuckleComponent_AutoNetworkSystem.OnGetState(EntityUid uid, BuckleComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/BuckleComponent_CompNetwork.g.cs:line 34
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
2024-09-22T23:02:00.1627471+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 432646!
at Content.Shared.Shuttles.Components.ShuttleDestinationCoordinatesComponent.ShuttleDestinationCoordinatesComponent_AutoNetworkSystem.OnGetState(EntityUid uid, ShuttleDestinationCoordinatesComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/ShuttleDestinationCoordinatesComponent_CompNetwork.g.cs:line 31
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()