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New Harpy Abilities & Traits

Open gluesniffler opened this issue 6 months ago • 2 comments

Description

Draft PR for birbs! Since their main unique ability was given as a trait to everyone (albeit in a watered down version as per #714), we might as well get them something new. And with our new and shiny traits/mood systems it seems like a perfect opportunity to do some new work!

The tentative new features can be found in this quasi-design/lore document, https://hackmd.io/5InmzXlOQc-AG7KSKoW1Nw

Just opening this PR up as draft to gather feedback ~~and keep myself accountable~~


TODO

  • [x] Create a generic flying system that can be used for harpies
  • [x] Modify stamina system to add persistent drains for stamina (to be used in flying)
  • [ ] Do animation work with visualizers to make it look extra snazzy
  • [ ] Create a generic Dash System that can displace an entity to a given location (kinda done? needs polish)
  • [ ] Figure out conditionals and other edge cases with Dash System (will entities phase through walls accidentally or just take collision damage)
  • [ ] Adjust Dash System for a short, targeted harpy flight.
  • [ ] Add the preening system to get feathers or husks.
  • [ ] Add "feathercraft" recipes to construction.
  • [ ] Lock relevant abilities behind traits
  • [ ] Move shit out of the dv harpy namespace lmao
  • [ ] harpies real

Media

patthebirb


Changelog

:cl:

  • add: Added birbs :D
  • tweak: Tweaked birbs

gluesniffler avatar Aug 21 '24 12:08 gluesniffler