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ABSTRACT FLOAT

Open VMSolidus opened this issue 7 months ago • 1 comments

Description

I just wanted to get this madness out of my head. Nothing is actually using these yet, but they'll be more useful when I get around to making modular actions and such. Did you know that you can overload abstract types?

Changelog

No CL this isn't player facing. Yet.

VMSolidus avatar May 23 '25 20:05 VMSolidus

Walkthrough

A new file introduces an abstract class hierarchy for contest evaluation functions, defining a base ContestFunction and specialized subclasses for Mass, Stamina, Health, Mind, and Mood contests. Each subclass implements comparator methods for single or double entity evaluations, with some including additional configurable fields for contest calculations.

Changes

File(s) Change Summary
Content.Shared/Contests/ContestsSystem.Functions.cs Added new file defining ContestFunction abstract base class and specialized abstract subclasses for various contest types (Mass, Stamina, Health, Mind, Mood), each implementing comparator logic for single or double entity scenarios.

Poem

⚓️
In Tau Ceti’s code review bay,
New contests now hold sway.
Mass, Mind, Mood—each with a rule,
No Sol Alliance hacks to fool!
Abstract and clean, the functions parade,
Biesel’s standards—never to fade.
🛡️

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Reviewing files that changed from the base of the PR and between e992284590962d69008489542c67214fff9a4560 and 4b19b553a2cb47be0e3185bfdd539e595945d5d8.

📒 Files selected for processing (1)
  • Content.Shared/Contests/ContestsSystem.Functions.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Content.Shared/Contests/ContestsSystem.Functions.cs
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coderabbitai[bot] avatar May 23 '25 20:05 coderabbitai[bot]

I'll revisit this nonsense at another time.

VMSolidus avatar May 28 '25 05:05 VMSolidus