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Ghost Role Stuff

Open EctoplasmIsGood opened this issue 7 months ago • 4 comments

Description

This PR has some various changes, including disabling the xeno spawn event (they are INSANELY weak and are a boring event), tweaking other event chances, and making most weapons have the SentienceTarget component allowing them to become sentient ghostroles (they cannot actually do anything but talk so you can get the "officer your gun LITERALLY told me to take it")

Media

image


Changelog

:cl:

  • remove: Xeno event is no more
  • add: Most weapons can now become sentient through the random sentience event

EctoplasmIsGood avatar May 02 '25 18:05 EctoplasmIsGood

Walkthrough

This set of changes removes the custom DeltaV game event definitions, adjusts event weights and parameters in the main game rules, and introduces a new PirateRadioSpawn event. SentienceTarget components are systematically added to a wide range of weapon prototypes, including guns, melee weapons, and turrets, making them eligible for sentience-related events. The captain's sabre is specifically excluded from sentience targeting. The SlimesSpawn event is disabled, and several event occurrence rates are reduced to balance gameplay frequency.

Changes

File(s) Change Summary
Resources/Prototypes/DeltaV/GameRules/events.yml Deleted file. Removed all DeltaV-specific event entities: XenoVents, XenoVentsWeak, MothroachSpawn, PirateRadioSpawn.
Resources/Prototypes/GameRules/events.yml Adjusted event weights and parameters for several station events; added new PirateRadioSpawn event; commented out SlimesSpawn event; increased maxSentiences for RandomSentience.
.../Weapons/Guns/Battery/battery_guns.yml
.../LMGs/lmgs.yml
.../Launchers/launchers.yml
.../Pistols/pistols.yml
.../Revolvers/revolvers.yml
.../Rifles/rifles.yml
.../SMGs/smgs.yml
.../Shotguns/shotguns.yml
.../Snipers/snipers.yml
.../turrets/turrets_ballistic.yml
.../turrets/turrets_base.yml
Added SentienceTarget component (flavorKind: station-event-random-sentience-flavor-inanimate, weight: 0.25) to base gun, turret, and shotgun entities. Minor whitespace cleanup in Snipers/snipers.yml.
.../Weapons/Melee/knife.yml Added SentienceTarget component to BaseKnife.
.../Weapons/Melee/sword.yml Added SentienceTarget to abstract Sword; removed SentienceTarget from captain's sabre.

Suggested labels

Changes: Sprite

Suggested reviewers

  • Remuchi
  • Timfa2112
  • VMSolidus
  • sleepyyapril

Poem

🛡️
In the barracks of code, we march in line,
Sentience for weapons—now that’s just fine!
The sabre stands alone, not to be awoken,
While pirate radios spark with signals unbroken.
Events rebalanced, critters swept away,
Biesel’s order prevails—Sol’s chaos kept at bay!
🦾


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📥 Commits

Reviewing files that changed from the base of the PR and between 9bba0cdc5e91aeae47cbbda3db43fde8b5916c99 and 8494d21b1709666f4f328ab480c32e976d262f02.

📒 Files selected for processing (1)
  • Resources/Prototypes/GameRules/events.yml (8 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Resources/Prototypes/GameRules/events.yml
⏰ Context from checks skipped due to timeout of 90000ms (4)
  • GitHub Check: Test Packaging
  • GitHub Check: build (ubuntu-latest)
  • GitHub Check: build (ubuntu-latest)
  • GitHub Check: YAML Linter

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coderabbitai[bot] avatar May 02 '25 18:05 coderabbitai[bot]

Now I am become shitcoder, destroyer of balance

EctoplasmIsGood avatar May 02 '25 18:05 EctoplasmIsGood

I removed mothroach spawn so people take the mothroach pet ghost roles instead

EctoplasmIsGood avatar May 02 '25 18:05 EctoplasmIsGood

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Jul 10 '25 08:07 github-actions[bot]