No More Instant Grab Combos
Description
So, as it stands before this PR, somebody could do a combo like, say, the judo throw, by ctrl-clicking and then instantly rightclicking, throwing somebody else to the ground within the blink of an eye. With this PR, that shouldn't happen - grabbing follows the same rules as attacking (either punching or shoving), and uses the same cooldown.
TODO
- [x] Grabbing people puts your unarmed attacks on cooldown
- [x] Unarmed attacking someone puts your grab on cooldown
Media
https://github.com/user-attachments/assets/22d4eadb-2ec1-4e6c-9ad3-dbdd36c6f3cd
Changelog
:cl:
- tweak: grabbing somebody mid-combo now obeys the same laws as every other attack, so no more instant judo throws
Walkthrough
This pull request involves two primary changes. The PullerComponent class has had a non-visible character removed from the using directive for Content.Shared._Goobstation.MartialArts, leaving the functionality unchanged. In the PullingSystem, the TryGrab method's signature has been updated to accept a puller entity that includes both a PullerComponent and a MeleeWeaponComponent. The internal logic has been revised accordingly to manage these components and their interactions, enforcing attack cooldowns and grab timing.
Changes
| File | Summary of Change |
|---|---|
| Content.Shared/.../PullerComponent.cs | Removed non-visible character from using directive for Content.Shared._Goobstation.MartialArts; functionality remains unchanged. |
| Content.Shared/.../PullingSystem.cs | Updated TryGrab method signature to accept a puller entity with both PullerComponent and MeleeWeaponComponent; modified internal logic to handle new component structure, including cooldowns, attack timings, and grab stage management; cleaned up using directives. |
Suggested reviewers
- Remuchi
- sleepyyapril
Poem
🚀 In the code of the stars, we make our stand,
With Puller and Melee, united, hand in hand.
A non-visible ghost now banished from sight,
Our grabbing mechanics shine ever so bright.
Together we code, with purpose and might,
Defending our realm from the Sol Alliance blight! ⚔️
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📒 Files selected for processing (1)
Content.Shared/Movement/Pulling/Systems/PullingSystem.cs(3 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
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