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Alt-Fire System + Core Eject Shotgun

Open eris-webserv opened this issue 9 months ago • 5 comments

Description

Adds a system for guns to fire an alternate projectile on alt-use (UNFINISHED), and the Core Eject shotgun (UNFINISHED).

DNM


TODO

  • [x] Finish alt-fire
  • [ ] Finish Core Eject shotgun

Media

Example Media Embed


Changelog

:cl:

  • add: Nanotrasen has begun to roll out a new, heat-based shotgun. You may see it being used in the future.

eris-webserv avatar Mar 18 '25 21:03 eris-webserv

Walkthrough

This update introduces alternate firing modes to the gun system, expanding both the component data structures and firing logic. It adds new weapon and projectile prototypes, implements support for alternate projectiles, and updates networked events and method signatures to handle the new alternate fire functionality.

Changes

File(s) Change Summary
Content.Client/Weapons/Ranged/Systems/GunSystem.cs
Content.Server/Weapons/Ranged/Systems/GunSystem.cs
Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
Updated shooting methods and event handling to support alternate firing modes, including new parameters and logic for alternate fire.
Content.Shared/Weapons/Ranged/Components/GunComponent.cs Added CanAltFire and AltFireProjectile fields to support alternate fire on guns; imported necessary prototype utilities.
Content.Shared/Weapons/Ranged/Components/BasicEntityAmmoProviderComponent.cs Introduced optional AlternateProto field for alternate ammo prototypes.
Content.Shared/Weapons/Ranged/Events/RequestShootEvent.cs Added nullable boolean AltFire property to request alternate firing in shoot events.
Resources/Prototypes/_Arcadis/Weapons/Guns/Admemery/silly.yml Added the "plungineering laser rifle" entity with alternate fire capability.
Resources/Prototypes/_Arcadis/Weapons/Guns/Projectiles/core_eject.yml Added new projectile prototypes: PelletShotgunHeat and PelletShotgunHeatSpread.
Resources/Prototypes/_Arcadis/Weapons/Guns/Shotguns/core_eject.yml Added the "core-eject shotgun" entity with unique firing and ammo properties.

Suggested labels

Changes: Sprite

Suggested reviewers

  • Timfa2112
  • Remuchi
  • sleepyyapril
  • DEATHB4DEFEAT

Poem


New guns and modes, alternate fire,
Projectiles fly as barracks aspire.
Plungers and cores, with heat to eject,
The Sol Alliance would never expect!
Code neat and tight, no room for slack—
In Biesel’s fleet, we’re always on track!
🪖

[!WARNING] There were issues while running some tools. Please review the errors and either fix the tool's configuration or disable the tool if it's a critical failure.

🔧 ast-grep (0.38.1)
Content.Server/Weapons/Ranged/Systems/GunSystem.cs
✨ Finishing Touches
  • [ ] 📝 Generate Docstrings

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coderabbitai[bot] avatar Mar 18 '25 21:03 coderabbitai[bot]

Alt fire is good enough for now, ready for review- the shotgun itself still needs some work, and spriting.

eris-webserv avatar Mar 18 '25 22:03 eris-webserv

@Erisfiregamer1 Have you been able to finish work on the shotgun and sprites?

Timfa2112 avatar Apr 10 '25 15:04 Timfa2112

@Erisfiregamer1 Have you been able to finish work on the shotgun and sprites?

No, I have not. Chemotherapy has severely degraded my health unfortunately. Assume all of my PRs are on pause.

eris-webserv avatar Apr 10 '25 15:04 eris-webserv

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar May 17 '25 21:05 github-actions[bot]

Cancelled

eris-webserv avatar Sep 29 '25 02:09 eris-webserv