Synthesis Specialist, Fugitive, Syndicate Recruiter, and Antag Updates
Description
Ports fugitives, syndicate recruiters, and synthesis specialists Ports the updates to make them work Changes a lot of how antags work to make them cleaner. I might've changed something on accident, do check it over.
Changelog
:cl: Deltanedas, Lyndomen, and sleepyyapril
- add: Ported Syndicate Recruiter, Fugitive, and Synthesis Specialists
RSI Diff Bot; head commit 24cc871aae575864611c14f498b3ffcc3cece3fb merging into e82ab3f6d2cb16b9b8f779d26bf62efdb9d750d2 This PR makes changes to 1 or more RSIs. Here is a summary of all changes:
Resources/Textures/DeltaV/Objects/Misc/recruiter_pen.rsi
| State | Old | New | Status |
|---|---|---|---|
| empty | ![]() |
Added | |
| filled-1 | ![]() |
Added |
Oh this PR is missing the MindRoles PR from Wizden. Which those are expecting.
This pull request has conflicts, please resolve those before we can evaluate the pull request.
can you credit deltanedas and myself too
Walkthrough
This pull request introduces several new components, systems, and entity definitions for recruiter, thief, and fugitive functionalities. It adds client- and server-side recruiter pen systems with blood transfer and recruitment logic, updates UI logic for the thief backpack, and adjusts constants to dynamic configurations. New components and systems are added for recruiting conditions and fugitive event management. Localization files, datasets, and game rules have also been expanded and modified to support new roles, objectives, and shuttle setups.
Changes
| File(s) | Change Summary |
|---|---|
| Content.Client/DeltaV/Recruiter/RecruiterPenSystem.cs Content.Server/DeltaV/Recruiter/RecruiterPenSystem.cs Content.Shared/DeltaV/Recruiter/RecruiterPenComponent.cs Content.Shared/DeltaV/Recruiter/SharedRecruiterPenSystem.cs Content.Shared/DeltaV/Roles/RecruiterRole.cs |
Introduced new recruiter pen systems and components for handling blood drawing, recruitment processes, and role binding on both client and server sides. |
| Content.Server/DeltaV/Objectives/Components/RecruitingConditionComponent.cs Content.Server/DeltaV/Objectives/Systems/RecruitingConditionSystem.cs |
Added a recruiting condition component and system to track and calculate objective progress based on recruited counts. |
| Content.Client/Thief/ThiefBackpackMenu.xaml Content.Client/Thief/ThiefBackpackMenu.xaml.cs Content.Server/Thief/Components/ThiefUndeterminedBackpackComponent.cs Content.Server/Thief/Systems/ThiefUndeterminedBackpackSystem.cs Resources/Locale/en-US/thief/backpack.ftl |
Updated the thief backpack UI by replacing hardcoded text with dynamic labels, and switched from a constant limitation to a configurable property for maximum selected sets. |
| Content.Server/DeltaV/StationEvents/Components/FugitiveRuleComponent.cs Content.Server/DeltaV/StationEvents/Events/FugitiveRule.cs Content.Server/Roles/FugitiveRoleComponent.cs |
Introduced fugitive role and event components to handle announcements, report generation, and event triggers associated with fugitive gameplay. |
| Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs | Modified method call to use AddSolution instead of Refill, allowing solution transfers without requiring refillable components. |
| Content.Shared/DeltaV/Paper/SignatureEvents.cs | Added a new record struct to represent sign attempt events with cancellation logic. |
| Content.Shared/DeltaV/Roles/SynthesisRole.cs | Introduced a synthesis role component as a new exclusive antagonist role. |
| Resources/Locale/ (multiple files: antags.ftl, fugitive/sets.ftl, game-ticking/game-rules/rule-fugitive.ftl, ghost/roles/ghost-role-component.ftl, objectives/conditions/recruiter.ftl, recruiter/pen.ftl, recruiter/recruiter.ftl, synthesis/synthesis.ftl) | Expanded localization with new entries for antagonist roles, fugitive kits, recruiter pen interactions, objectives, and dynamic text placeholders. |
| Resources/Prototypes/DeltaV/Catalog/fugitive_sets.yml Resources/Prototypes/DeltaV/Datasets/fugitive_crimes.yml Resources/Prototypes/DeltaV/Entities/Objects/Misc/paper.yml Resources/Prototypes/DeltaV/Entities/Objects/Specific/fugitive.yml Resources/Prototypes/DeltaV/Entities/Objects/Specific/recruiter.yml |
Added new datasets and entity definitions including fugitive report, fugitive stash, and a recruiter's pen with detailed visual and functional components. |
| Resources/Prototypes/DeltaV/GameRules/events.yml Resources/Prototypes/DeltaV/GameRules/midround.yml (deleted) Resources/Prototypes/DeltaV/Objectives/fugitive.yml Resources/Prototypes/DeltaV/Objectives/recruiter.yml Resources/Prototypes/DeltaV/Objectives/synthesis_specialist.yml Resources/Prototypes/DeltaV/Roles/Antags/fugitive.yml Resources/Prototypes/DeltaV/Roles/Antags/recruiter.yml Resources/Prototypes/DeltaV/Roles/Antags/synthesis_specialist.yml Resources/Prototypes/DeltaV/Shuttles/recruiter.yml Resources/Prototypes/DeltaV/Shuttles/synthesis.yml |
Expanded mid-round antagonist mechanics with new game rules, objectives, roles, and shuttle setups for fugitive, recruiter, and synthesis specialist antagonists. |
| Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml Resources/Prototypes/Entities/Objects/Specific/Service/vending_machine_restock.yml Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml Resources/Prototypes/GameRules/events.yml (SleeperAgents update) Resources/Prototypes/GameRules/unknown_shuttles.yml Resources/Prototypes/Nyanotrasen/Entities/Markers/Spawners/ghost_roles.yml Resources/Prototypes/radio_channels.yml |
Made miscellaneous infrastructure adjustments including spawner modifications, inventory expansions for vending machines, event blacklist updates, addition of spawn categories, and radio channel color update. |
Suggested reviewers
- sleepyyapril
- Remuchi
- DEATHB4DEFEAT
Poem
In the void of space our code must gleam,
Recruiter pens etch logic like a laser beam.
Thief backpacks now adjust with grace,
While fugitive roles announce their place.
Systems and rules, honed sharp as bayonets,
Stand ready—no Sol Alliance shall breach these,
Fresh recruits, keep your code as tight as space!
✨ Finishing Touches
- [ ] 📝 Generate Docstrings
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

