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Mario Kart 64 (Japan) (Rev A) - ParallelRDP has trouble rendering

Open IrisZ64 opened this issue 1 year ago • 0 comments

Yeah this games hates me in its every region.

[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: 4-bit VRAM pointer crashes the RDP.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: Load TLUT with height > 1 is not supported.

Again, only happens if you wait for the white fadein after the Nintendo logo spin

IrisZ64 avatar Sep 05 '24 19:09 IrisZ64