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sluggish mouse movement

Open hasufell opened this issue 12 years ago • 4 comments

as you said... you already know this

hasufell avatar Dec 15 '13 14:12 hasufell

I've noticed this yesterday. I generally use a mouse with a high polling rate, but replacing it with a very cheap mouse with a low polling rate 'solves' this problem. Maybe that'st the direction you should look for.

Lucki avatar Feb 28 '15 18:02 Lucki

xD

hasufell avatar Feb 28 '15 23:02 hasufell

Thanks for the hint! This will be a little hard to test, but it sounds like a probable cause.

I do manual mouse polling through Allegro 4 in the game to implement hold-RMB-scrolling, so my mouse code is nonstandard in this regard. The game logic, including the polling, runs at 60 or 120 Hz, usually at 60.

SimonN avatar Mar 02 '15 13:03 SimonN

In March 2015, I have begun a full rewrite of the game in D using Allegro 5. Mouse problems are practically gone there. As of October 2015, the D port is far from finished; it demonstrates the fundamental graphics classes.

The C++/Allegro 4 codebase will continue to get critical updates until the D port is finished. However, I won't work on the mouse code in the C++/Allegro 4 version myself. If someone would like to send in a patch, that patch can still get merged.

SimonN avatar Nov 01 '15 13:11 SimonN