Simon

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> Should we make this list dynamic based on what features are actually enabled? Because being static it's often not showing the right information (diggy turns some things off for...

It'd say that the [LuaEntity.destroy](https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.destroy) method is an artificial way of removing an entity from the game. Thus it is not really something that occurs naturally in the game. Using...

The error happens because the surface doesn't exist yet when the function is called the first time. I've done some testing too, but it doesn't seem to be updating. To...

Sounds good, I might push a temporary fix for the crashing, although I'm not sure the debugging option works at all.

> The displayed grid is correct and accurate. ~~Could you provide an image for reference? Thanks :D~~ Got one already

~~Older issues related to Diggy:~~ ~~#345~~ ~~#301~~ ~~#245~~ ~~#244~~ ~~Other feedback from Diggy project:~~ - [ ] ~~Edit foreman advice on first rock mined, to include why rocks do not...

> On rocket launch, something should happen to signify the player still being, well, in a cave. I had a couple of ideas: > > * Rocks shakedown in a...

> Started a new game with diggy, Version 0.17.79, no mods. No biters spawn. Default settings, cheated 1000x dig speed, and went significantly further than 40 tiles away. > >...

Might conflict with #802

The biter tag is dog, fish is cat. That's the sprite in the tag gui. Troopers are tanks