Simon
Simon
Initial reactions in terraforming danger ores has been negative Consider rebranding as: Science gets cheaper with less players
> Adding my input -- I do not like this in play testing -- especially in danger ores where there was a starting x20 multiplier, seeing that jump to x40...
> I tried this change, but received an error that there was an attempt to index surface (nil value). No error if I check surface first then if not nil,...
We'd love to display this information, but storing this information for 400-800 players inflates our save sizes beyond what we'd like. We do have a backend that could support unloading...
I'm also planning to take a look at the commands. The problem with the commands right now are partially why I asked Naquadah to create this issue, so we could...
Travis is complaining :) ``` map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:14:7: unused variable Event map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:111:16: unused function init_weapon_damage map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:166:7: value assigned to variable sea is overwritten on line 167 before use map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:196:16: unused function uranium_transform...
We could add it at the bottom of the "Welcome" tab in the info GUI.
 I like the looks of the info GUI as it is. So I don't think a new tab would be a good idea. My suggestion would still be to...
We could have the info window open automatic on first join
We have a lot going space in the info GUI. Most people don't go there anyways, but I'm sure it can be added. Only problem is keeping it up to...