audio_waveforms
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Re-Rendering continues when music stops
1.Re-Rendering continues when music stops
I've read all source code and the problem is: length in _drawWave will grow as loop continues.
Reproduce: set samples = 10000 or even large
- another bug is that : 10000*double = 0.0763 MB, but somehow memory leaks
Adding this line "Iterable
if (shouldExtractWaveform) {
extractWaveformData(
path: path,
noOfSamples: noOfSamples,
).then(
(value) {
Iterable
Can you please elaborate more on what is the issue?