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[BUG] Corrupted mesh after baking lightmap UVs
General
- Pragma Version: 2451782
Describe the bug The lightmap UV baker corrupts mesh geometry in certain cases.
To Reproduce Steps to reproduce the behavior:
- Download this scene as gltf: https://www.turbosquid.com/3d-models/shapespark-example-room-model-1964014#
- Import scene into Pragma by drag-and-dropping gltf onto model explorer
- Change map to scene
- Convert map to actors
- Bake lightmaps
- View lightmap atlas to see corrupted geometry
Screenshots