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[BUG] Corrupted mesh after baking lightmap UVs

Open Silverlan opened this issue 1 year ago • 0 comments

General

Describe the bug The lightmap UV baker corrupts mesh geometry in certain cases.

To Reproduce Steps to reproduce the behavior:

  1. Download this scene as gltf: https://www.turbosquid.com/3d-models/shapespark-example-room-model-1964014#
  2. Import scene into Pragma by drag-and-dropping gltf onto model explorer
  3. Change map to scene
  4. Convert map to actors
  5. Bake lightmaps
  6. View lightmap atlas to see corrupted geometry

Screenshots pragma_2023-03-20_17-44-05

Silverlan avatar Mar 20 '23 16:03 Silverlan