SilentSin

Results 47 issues of SilentSin

To commit a site to GitHub I currently have to delete everything in the repository folder except the Readme.md file and .git folder, then copy the contents of the Wyam...

General Enhancement

The `--watch` command is great for automatically rebuilding the site (and doing so faster than a full rebuild), but with issues like https://github.com/Wyamio/Wyam/issues/817 it can be annoying to not have...

General Enhancement

- I have a custom `_variables.less` file in my input project which I had previously only used to change the `@brand-primary` color. - I just tried to change the `@table-border-color`,...

⚠️ Bug

I recently found [this technique for creating collapsible areas](https://gist.github.com/joyrexus/16041f2426450e73f5df9391f7f7ae5f) and have been using it quite a lot in my documentation, particularly for long example code blocks. But I just noticed...

⚠️ Bug

If you right click on a YouTube video and select "Copy video URL at current time" anyone who goes to that URL will start the video at that time. After...

General Enhancement

It would be nice to use markdown instead of `cshtml` for index pages without losing the table of sub-sections from the `@Html.Partial("_ChildPages")` command.

General Enhancement

In my custom _Navbar.cshtml: `Context.GetLink("docs/introduction#frequently-asked-questions")` creates a broken link. Firefox shows it correctly in the bottom corner, but when clicking on it the `#` gets replaced by `%23` in the...

⚠️ Bug

Using markdown `code` tags in the Description in a page's front matter doesn't work. The index table just shows the ` characters without applying the code formatting or creating a...

⚠️ Bug
General Enhancement

# Problem statement The need for magic strings is unfortunately widespread throughout Unity's APIs. For example: ``` animator.Play("Attack"); ``` This is inefficient because Unity has to call `Animator.StringToHash` every time,...

help wanted

#### Problem statement Using `GetComponent` doesn't give any indication of what your script actually needs in the Unity Editor. That's one of the reasons I prefer serialized fields, but `GetComponent`...

help wanted