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A high performance Swift library for GPU-accelerated image/video processing based on Metal.

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setting AVCaptureDevice.default with builtInTrueDepthCamera doesn't seem to work. is there any way to implement this? thank you in advance.

To provide a preview of the filters before deciding to apply them and write the file, a way to seek through the video url will be great. Or is it...

I'm using the Record View example in demos. On 7+ my animated view (upon finishRecording) doesnt finish but crashes due to memory pressure (memory usage goes from 100MB to 1GB+)...

when I add a filter with video app getting crash due to "Default Library not found ",the line of code BBMetalDevice.shareddevice.DefultLibrary Line.

Hi! Hello. I have three videos. The first one I want to use as a context, the second one is applied using hard light blend, the third one is soft...

Is there an option to change filter values in fly, with slider or other control?

So, basically I was playing with BBMetalImageDemo on my iPhone. I changed `VideoFilterVC2` video path to my own video which is basically a 15sec iPhone screen recording. Then I added...

we need a metal class for seven different colors with HSB

Firstly, thank you very much for this awesome framework. I have successfully developed multiple features with BBMetalImage: video recording, photo editor, video editor... and everything is working like a charm....

I've tried to Archive and submit for Mac Catalyst and when trying to push to AppStore I get error: Code signing "A" failed. Error log file: ``` entitlements~~~Q13WbP' '--preserve-metadata=identifier,flags,runtime' '/var/folders/r5/t3j64v0j6td4g8018lfnk0gw0000gn/T/XcodeDistPipeline.~~~ZT2rnC/Root/Applications/Textures.app/Contents/Frameworks/BBMetalImage.framework/Versions/A'...