Sildur's Enhanced Default shadows causes a crash in nether
As the titles indicates, there is a crash that happens when shadows are enabled when entering the nether, it's an instantaneous crash. I'm using Fabric 1.21 with the Iris mod, it might be a crash with iris itself, but with other shaders this crash does not happen. Here is a snippet of the crash repport: Description: Unexpected error java.lang.NullPointerException: Cannot invoke "net.minecraft.class_284.method_35660()" because "shader.field_29470" is null at net.diebuddies.render.MainRenderer.setupModelViewMatrix(MainRenderer.java:441) at net.diebuddies.render.MainRenderer.render(MainRenderer.java:406) at net.diebuddies.render.MainRenderer.renderAll(MainRenderer.java:222) at net.minecraft.class_761.handler$dch000$physicsmod$renderMain(class_761.java:13687) at net.minecraft.class_761.method_3251(class_761.java:15753) at net.minecraft.class_761.invokeRenderSectionLayer(class_761.java) at net.irisshaders.iris.shadows.ShadowRenderer.renderShadows(ShadowRenderer.java:462) at net.irisshaders.iris.pipeline.IrisRenderingPipeline.renderShadows(IrisRenderingPipeline.java:1020) at net.minecraft.class_761.handler$bni000$iris$renderTerrainShadows(class_761.java:7782) at net.minecraft.class_761.method_22710(class_761.java:977) at net.minecraft.class_757.method_3188(class_757.java:1087) at net.minecraft.class_757.method_3192(class_757.java:850) at net.minecraft.class_310.method_1523(class_310.java:1285) at net.minecraft.class_310.method_1514(class_310.java:882) at net.minecraft.client.main.Main.main(Main.java:256) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) at java.base/java.lang.reflect.Method.invoke(Method.java:580) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)
I found out that it also crashes in the end, although it's not an intantaneous crash, it only happened when I got close to the dragon.
I also found out, that it may have something to do with the physics mod, I disabled and the crash didn't happen immediately, but after I loaded a fortress it crashed. So I will keep this open, although it might've been because of the physics mod, disabling it did help, but it still crashed.
happening here as well. instant crash when entering the nether. I'm not running the physics mod, so that can't be it.
I'm getting this same crash, but I'm not using Sildur's, I'm using Hysteria Shaders. It does mention the physics mod in the log, which I am also running. But the implication, to me, is that there is a third culprit.
I'm running No Cubes and Distant Horizons, those seem like the biggest possibilities.
This was probably a mod issue, I can't replicate it.