Silanda

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Street Fighter Alpha Anthology has the same problem. Software mode works fine but it's best to set Rendering Threads to 0. This game really doesn't like the GS to be...

It doesn't work in game. A flickery busted screen comes up that doesn't display any moving graphics apart from the flicker. It's possible it's only displaying the first frame after...

No, not really. It's like I said, when I switch back to hardware mode it only shows two frames rapidly alternating.

FWIW, BMX XXX has very similar issues. I assume that it's running on the same engine, so not surprising really.

Vastly improved, though Vampire Savior has some issues at the top of the screen.

Here you go. ![Vampire Darkstalkers Collection_SLPM-65998_20230514011504](https://github.com/PCSX2/pcsx2/assets/4227434/afa50f05-508e-4a16-b3f4-c5a602519e55) [Vampire Darkstalkers Collection_SLPM-65998_20230514011504.gs.zip](https://github.com/PCSX2/pcsx2/files/11470847/Vampire.Darkstalkers.Collection_SLPM-65998_20230514011504.gs.zip)

I've done a quick test of #8854 on the Darkstalkers Collection and the Street Fighter Anthology, and all looks good as far as I can see.

This is **not** fixed as of v0.0.12-10869. Chronophantasma Extend is a different game ![BBCS](https://user-images.githubusercontent.com/4227434/92950618-e420b380-f454-11ea-97b2-c6feae7fb489.png)

I'm still seeing it here. Same as before: vertical lines not present under OpenGL or a real PS3, present under Vulkan: ![BBCSE](https://user-images.githubusercontent.com/4227434/107079174-5ff61080-67e7-11eb-85db-329b3f3bad63.png) Could it be an Nvidia driver issue? I'm...

Here you go. Settings should be default since I deleted the config files in order to eliminate the possibility of settings playing a part. I've also tried clearing the caches...