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Ninslash - Open source 2d platformer action game

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[ninslash-5.0_linux_x86_64.zip](https://github.com/Siile/Ninslash/files/5275486/ninslash-5.0_linux_x86_64.zip) Would be interesting to add those in https://github.com/Siile/Ninslash/releases

Getting this error: bam: 'objs/game/editor/io.obj' error 2 bam: error: a build step failed

Would it be possible to add jumppads back as destroyable buildables ? (with a cost of two or such)

Special jumps : kick-jump and impulse jump (on-floor) You can't do those special jumps probably because of the engine not detecting the keys to be pressed both simultanously, and a...

Would it be possible to add two keys, one for showing weapons menu and one for showing buildings menu ? A bit like for the weapon slot keys but for...

[Suggestion] Almost every game has mass destruction weapons. Why not make a mode with rocket launchers,miniguns,cannons,and other heavy weaponry?

If weapon runs out of ammo, and that you shoot one time while there's no ammo, it's a common usage to auto-switch to the previous/next weapon you have (in quake...

Can we add custom maps to servers? How? Also dont kill me for asking so many questions @pelya @siile

What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user. Some ideas : - trigger wall-walk when the user walks toward the...

Windows implementation was never tested or compiled, but what possibly could go wrong?