Sierra A.

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Yeah sorry, forgot to mention that it's triggering when the language mode is C and your extension is installed. So you're thinking this is actually an issue with the cpp...

@jeff-hykin Yeah, myself and a bunch of other volunteers spent a few years reverse-engineering it to source! Anyway, installing that extension does not change anything, unfortunately.

![image](https://user-images.githubusercontent.com/6080951/98495594-57943680-21f4-11eb-92cb-f31c8a2ed92e.png) ![image](https://user-images.githubusercontent.com/6080951/98495603-5e22ae00-21f4-11eb-9e9f-001b615a8364.png) ![image](https://user-images.githubusercontent.com/6080951/98495609-637ff880-21f4-11eb-95b6-0c2ad60c0be3.png)

I see, and yeah, disabling the ARM extension makes the issue go away. So when you say it's a "lot of work to fix", does that mean from the C++...

Might consider making a "fake RTC" version available for download as a separate ROM, so people are aware they're explicitly opting into having to set the clock every time the...

> > > An alternative to real RTC could be advancing time with VBlank ticks. Yeah, that would be what I do, my concern is more about how to present...

The entire Pokédex needs a refreshed interface, so it didn't make sense to update just one part of it and leave the rest as is. This is on the todo...

Also, Apricorn Balls should use the Poké Ball identifier for the "real" ball ID so that they show up as such in gen IV.

Not only this, but the Poké Ball field in gen III is limited to 4 bits (so only values 0x0-0xF are allowed), which means that not even the Cherish Ball...