SierraKomodo

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Probably still fixable but I'll need to work out whether or not the fix I'm considering is abusable or not.

@CrimsonShrike This runtime seems to stem from these lines in `/obj/machinery/power/supermatter/Process()`: ```dm var/level = Interpolate(0, 50, clamp( (damage - emergency_point) / (explosion_point - emergency_point),0,1)) var/list/new_color = color_contrast(level ) ``` `level`...

Cancelling an in-progress construction spell causes a runtime

Closing early due to a lack of proper call stack.

Couldn't reproduce in any way. It's possible there was something else present that caused the EMPs, or it was a randomly generated anomaly using a fountain sprite if that's a...

Workaround: Have the player click observe, then grant the respawn.