SiegeLord
SiegeLord
It's not urgent, it's just something that probably should take a bit of a priority over other things. Thanks for taking a look at it!
So it seems like the solution would be to also build a static version of Allegro for homebrew? I could ask homebrew folks if they would be okay with it...
From my understanding, if you want to create a bundle, then it's easiest to link allegro_main statically. For non-bundle programs, dynamically linked allegro_main seems to work fine. That said, Allegro...
I looked a bit closer at what Allegro does for its demo bundles. Indeed, it creates them sort of fine with dynamically linked allegro_main, but it uses absolute paths, so...
It was considered that the workaround (macdylibbundler) was good enough for now, but in fact recently I've seen people have trouble with it. The way forward is to build Allegro...
Err... sadly I never got around to testing tonmanayo's code so my answer remains the same, use `macdylibbundler`. Since then, we wrote a tutorial about how to do that, and...
I tried to reproduce this, but failed (on Windows with D3D and OpenGL backends). To be clear, what are the dimensions of your `image.png`? Are they 48x42?
Reproduced it on Linux. It's not obvious what can be done here. Here's some discussion about placing the texture coordinates better, but my attempts to do it haven't borne fruit....
Maybe `al_load_{png/bmp}_with_pallete`
I tried this and couldn't reproduce this on OSX 10.14 (I followed your proposed reproduction steps). What OSX version are you testing this on?