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Optimizations/memandgc2

Open nostek opened this issue 2 years ago • 0 comments

the removedPorts change, I'm actually not sure it makes a difference as c# documentation says allocation doesn't happen until the first Add.

UnityEditor.TypeCache.GetTypesDerivedFrom() is Editor only, but speeds up reload time.

The remove of [serialized] is something I missed from the last PR.

nostek avatar Nov 30 '22 09:11 nostek