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Importer.LoadFromBytes Async?

Open rafaP opened this issue 2 years ago • 1 comments

It would be nice to have a Importer.LoadFromBytes but Async

rafaP avatar Apr 29 '22 16:04 rafaP

@rafaP You are talking about this method ?

public static void ImportGLBAsync(byte[] bytes, ImportSettings importSettings, Action<GameObject, AnimationClip[]> onFinished, Action<float> onProgress = null);

Already available in source !!

Unity3D-Hardik avatar May 14 '22 18:05 Unity3D-Hardik