GLTFUtility
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Recent PR broke import process
Recent changes to GLTFNode.cs in #186 have broken the unity import process. At least for a project being opened on a new machine. Importer.cs line 161 calls task.RunSynchronously and task is null.
I merged @mastermindon fix. Can you confirm that it works?
Of course
------------------ 原始邮件 ------------------ 发件人: "Thor @.>; 发送时间: 2022年2月26日(星期六) 晚上7:01 收件人: @.>; 抄送: @.>; @.>; 主题: Re: [Siccity/GLTFUtility] Recent PR broke import process (Issue #187)
I merged @mastermindon fix. Can you confirm that it works?
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