GLTFUtility
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Not able generate Archive after updating GLTFUtility into project
Getting following error : bitcode bundle could not be generated because ‘…/com.siccity.gltfutility/Plugins/draco/Plugin/iOS/libdracodec_unity.a(draco_unity_plugin.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64
Possibly a recent commit caused it. Try reverting and figure out which commit it was
I had the same error when trying to build archive for ios build.
The ios draco libraries were added on nov 15th, so I had to revert to commit #23b2d40d706b522acee1fe888fd1004e0205310c to succeed the archive generation.
Any news when/if this is going to be fixed in a release?
A possible temporary solution is to set the Enable Bitcode setting in the Build Settings of the project to No.