Shukant Pal
Shukant Pal
@davidfig Yes I designed the events system such that here we could create a custom event bridge that translates coordinates into world space.
@davidfig Yes I designed the events system such that here we could create a custom event bridge that translates coordinates into world space.
This happens when you destroy your renderer and the viewport is still listening to the `wheel` event on the `divWheel`. You should add a listener to renderer destroy and destroy...
@davidfig We did get a big boost in FPS (the google-material-design file, which had ~3300 objects, renders at 50 FPS at .12-.15x zoom). --- You don't _have_ to derive from...
@davidfig Unfortunately, I forgot to tell you. This will have to wait on - https://github.com/pixijs/pixi.js/pull/6683. That PR fixes a major bug with the projection/render-texture system. pixi-viewport will also have to...
I just realized that some more patches need to be made in pixi.js. Specifically, the filter-system doesn't respect the source/destination frames when rebinding the last/original render-texture: https://github.com/pixijs/pixi.js/issues/6461 Another one is...
I haven’t had the time to make a fix. I’m accepting PRs though. I think adding a `containsPoint` method to your `SVGScene` as described should make basic interaction work.
@MarkCallow This might be a duplicate of #665
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