blenderbezierutils
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Issue with Convert To Mesh - Quads
Hi,
Working on Blender version 4.0, upon converting the curve created to a mesh with fill type "quads", the shape of the curve created is not preserved and gives a randomly generated mesh. Also I noticed, changing the "remesh depth" value doesn't yield different results, so I doubt whether that is working.
^^This is the result I receive after converting a diamond shaped curve to mesh with quads. Other fill methods work as intended.
Please check on this issue. Would really appreciate it.
Thanks, Kush A
After checking, it is an issue with the other blender versions as well. Please check.