SproutLife
SproutLife copied to clipboard
Compute Shaders?
How about running each grid update with a compute shader on the gpu? The graphics part would still be handled by java and the graphics lib on the cpu but with a cs running the updates you could run the program at much higher speeds with a bigger grid.
**PS:**I put this in the issues section because i felt like the program was running slowly, probably becasue of java's performance and it's shitty garbage collector