Kerbalism
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Hundreds of Kerbals were killed in the making of this mod.
# Changes to implement a Profile importing scheme I needed a way to import processes for my personal changes and came up with some small code changes that enable Profiles...
It seems to be a common thing people post as an issue for a few DMagic experiments that they are used to being able to take multiple samples with. How...
With a large number of vessels, the Kerbalism toolbar starts getting really crowded. The current Filter and Filter By Group functions work, however are a little tedious to manage. Once...
As an enhancement for the Signals system, being able to specify geographic points on Kerbin that can receive DSN comms would be nice. It could be that if the user...
I've been following the forums for quite some time and the most asked question is how to disable the time warp auto-stop. I recommend adding a "Did You Know!" style...
_Note: This example use TAC, but any other mod that simulate resources on unloaded vessels in some way will trigger the same behaviour._ On unloaded vessels, the Kerbalism simulation will...