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RemoteTech compatibility: Energy Cost drastically reduced

Open rivasd opened this issue 6 years ago • 1 comments

Great mod, but with RemoteTech, the energy cost seems to be extremely reduced, the source seems to be a division by 50 in Support/RemoteTech,cfg. Why was this necessary? It kinda breaks the immersion when Antennas cost almost no power.

rivasd avatar Aug 28 '18 04:08 rivasd

Hi

This project is a bit outdated, currently the development happens in this fork: github.com/steamp0rt/Kerbalism

Please post your issues there.

MartinDomig avatar Aug 30 '18 12:08 MartinDomig