Kerbalism
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RemoteTech compatibility: Energy Cost drastically reduced
Great mod, but with RemoteTech, the energy cost seems to be extremely reduced, the source seems to be a division by 50 in Support/RemoteTech,cfg
. Why was this necessary? It kinda breaks the immersion when Antennas cost almost no power.
Hi
This project is a bit outdated, currently the development happens in this fork: github.com/steamp0rt/Kerbalism
Please post your issues there.