CelesteTAS
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Fast-forward desync involving Badeline orbs
(Everest v1312) Noticed while TASing Nameguy's 6D that fast-forwarding would kill Madeline, but normal playback wouldn't. Narrowed it down to line 789 of 6D.tas, moving that breakpoint one line up or removing it prevents a death. Seems that Badeline orbs get spawned at a different time or spot.
Here's a comparison gif between the two breakpoint locations:
We no longer use the code here, bugs should be reported for CelesteTAS-EverestInterop. This is fixed in maingame, i'll try to figure out why it breaks in custom maps.
Yeah I realized that some time after I created this issue but didn't care enough to create a new one