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Fast-forward desync involving Badeline orbs

Open Kataiser opened this issue 4 years ago • 2 comments

(Everest v1312) Noticed while TASing Nameguy's 6D that fast-forwarding would kill Madeline, but normal playback wouldn't. Narrowed it down to line 789 of 6D.tas, moving that breakpoint one line up or removing it prevents a death. Seems that Badeline orbs get spawned at a different time or spot.

Here's a comparison gif between the two breakpoint locations: comparison

Kataiser avatar Jan 18 '20 18:01 Kataiser

We no longer use the code here, bugs should be reported for CelesteTAS-EverestInterop. This is fixed in maingame, i'll try to figure out why it breaks in custom maps.

EuniverseCat avatar Apr 03 '20 16:04 EuniverseCat

Yeah I realized that some time after I created this issue but didn't care enough to create a new one

Kataiser avatar Apr 03 '20 17:04 Kataiser