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Discussion/question about included RP + potential users for shaders

Open dillyg10 opened this issue 3 years ago • 0 comments

Hi ShockMicro,

I came across this wiki/github page and love it. You've done an amazing job documenting this very cool functionality added to minecraft!

A while ago I came across this concept https://github.com/Ancientkingg/fancyPants which uses shaders to dynamically render leather armor using shaders, and it's inspired me to think about how shaders can be used to affect gameplay related things. One of the coolest features of this shader is that it uses a game timer to create dynamic animations with the leather armor.

So this got me thinking, seeing as there is a shader setup for font, would it be possible to create a system to dynamically render font in the same way? For example, you could supply a font character with a pixel at at the top left that denotes the frames of animations for the character, animation speed etc.

As for the use case, I'll be honest it's very niche, but it would allow for text to have animations in areas where it is normally static (chat, menuing, item names etc), and would put the onus of cycling animations on the client rather than another application trying to get the animation to play (like the server).

Let me know if this makes sense and any thoughts you have on it. One additional question I had was how to get the default pack included in this repo to do something ingame, it didn't seem like it did anything when I tried it out. Thanks for your time, great work, and I look forward to hearing from you!

dillyg10 avatar Jan 12 '22 04:01 dillyg10